PMC Undefined Farms 20km - Farming Simulator 22 Terrain

2022-02-13T18:06:00Z Updated. Check PMC Terrains page for our other FS22 terrains.

PMC Undefined Farms 20km

Terrain size: 20480 meters x 20480 meters, which is 20.4 kilometers x 20.4 kilometers (elmcreek is 2km). Terrain type: american, fictional.

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A large 20.4km x 20.4km terrain with 17 farm yards with placeables (new farmer + 16 "AI" farms). Irregular design road system with small to big fields sizes and many farm yards. While completely fictional its still American style.

Total of 12 selling points which accept all grains and products. Buyable land is detailed which provides cheap land to buy.

Nice rolling hills type heightmap which is very much suitable for farming. Placeable buildings can be used or sold in new farmer or the other farm yards.

New Farmer Game-Mode

New Farmer game-mode starter buildings, vehicles and equipment.

Buildings: 3 meridian flat bottom 3608 grain bins.

Vehicles: Claas Axio 870-800 narrow twin wheels (tractor), Claas Axio 870-800 wide tires with weights, Case IH Axial-Flow 7150 (combine harvester) + 3050 TerraFlex 28ft (header) + 4408 (corn header),

Equipment: Kverneland Ecomat (plow), Kuhn Prolander 7500 (cultivator), Vaderstad Rapid A 800S (seeder), Kverneland Optima RS (planter), Bredal K105 (fert/lime spreader), Hardi Commander 4500 Delta Force (sprayer), Meridian TL 12-39 (auger pipe), Brantner Z 18051/2 XXL Power Flex (trailer).

Products: Korn-Kali Solid Fertilizer 8k liters, Seeds 8k liters, Lime 16k liters, Corteva Herbicide 8k liters.

Farming Simulator 22 Terrain - PMC Undefined Farms 20km New Farmer Vehicles

Land: PMCTODO

This above list of stuff allows you to kickstart your farm without any frustration because you are missing some essential item, you have all basic crop farming aspects covered here. Its now up to you if you can take the these vehicles plus 100,000 of money and conquer the whole terrain Smiley :)

Fields

Fields smallest: 2.1ha (field 24), largest 250.4ha (field 33).

Field 1 (field) : 9.207 ha
Field 2 (field) : 11.838 ha
Field 3 (field) : 12.756 ha
Field 4 (field) : 10.865 ha
Field 5 (field) : 15.378 ha
Field 6 (field) : 15.819 ha
Field 7 (field) : 10.448 ha
Field 8 (field) : 7.614 ha
Field 9 (field) : 22.605 ha
Field 10 (field) : 14.147 ha
Field 11 (field) : 10.328 ha
Field 12 (field) : 9.367 ha
Field 13 (field) : 114.271 ha
Field 14 (field) : 52.421 ha
Field 15 (field) : 38.737 ha
Field 16 (field) : 5.860 ha
Field 17 (field) : 28.135 ha
Field 18 (field) : 68.002 ha
Field 19 (field) : 19.423 ha
Field 20 (field) : 2.255 ha
Field 21 (field) : 2.645 ha
Field 22 (field) : 2.781 ha
Field 23 (field) : 2.252 ha
Field 24 (field) : 2.107 ha
Field 25 (field) : 2.563 ha
Field 26 (field) : 2.787 ha
Field 27 (field) : 2.465 ha
Field 28 (field) : 8.275 ha
Field 29 (field) : 9.382 ha
Field 30 (field) : 13.221 ha
Field 31 (field) : 11.848 ha
Field 32 (field) : 228.425 ha
Field 33 (field) : 250.456 ha
Field 34 (field) : 10.668 ha
Field 35 (field) : 4.609 ha
Field 36 (field) : 4.523 ha

That list was field definition size in hectares, the actual 3D in-game fields are only slightly larger because cultivator_density has been painted accurately to real world data specifications and field definitions are made with detailed corner pieces.

Only few fields have field definitions (numbers, AI planting and contracts) to get players started, then it is up to the player to purchase land and farm the actual fields. This is by design, its not a bug, its not lazyness, we wanted it this way. There are plenty enough contracts to do and its challenging and fun to actually farm your own fields instead making money out of contracts when every field offers them.

Placeable Objects

When you start a savegame and not own any land with placeables, nothing shows up in ESC mapview or minimap, once you buy the land with placeables, objects like buildings appear in mapview and then you get to use them, including selling them all if you do not like their placement. No more hardcoded farm yards! Smiley :cool:

Placeable objects appear in farm yards. These building objects are for example vehicle sheds, grain bin silos, fertilizer tanks (liquid/solid), diesel fuel tank, water tank etc.

Land purchase areas are detailed so that you can buy small and cheap farm yards areas. No need to save money for big huge millions costing land area if you only want to get the cool farm yard with buildings on it.

Terrain includes new farmer game-mode placeables and then sixteen (16) AI owned farm yards with buildings you can use or sell after buying the land.

Game-play

Selling points: total of 12 selling points are distributed around the terrain. Selling points accept all grains and production chain products. Special animal dealer bale selling point is located by the vehicle shop area.

Contracts: AI does planting on numbered fields, contracts are available. Plenty of money to be made on these contract fields which sizes span from small to large.

Remaining fields are just painted cultivator_density without field number or rest of the field definition. Courseplay will function on these un-numbered fields.

Farm Manager and Start From Scratch game-modes include the AI owned farm yards with buildings, once you buy the land you own the buildings with ability to sell them all, same as in New Farmer game-mode where player owns one farm yard by default.

Background

This terrain was initially created in 2022-01-13 as "PMC Test Farm 20km" project name just to see if I can get 20.4km x 20.4km terrain size in-game and working. There was some issues in the beginning before I managed to get them resolved.

A brand new GIMP painted design doc was created and implemented into this terrain.

Spent a lot of time and effort to edit new features and game-play content into this terrain with the latest knowledge gained up to that point. This project at v0.1 release was very playable and even looked nice in the simplistic way with big irregular shape fields, big american vehicle sheds and grain bins etc on the several farm yards included in this terrain.

In short there was no specific plan to create a 20.4km terrain and release it... that just sort of happened on its own Smiley :)

Feedback

PMC Undefined Farms 20km terrain has basic buildings, utility poles and trees placed. Basic object placement is complete, more tweaks follow after game-play testing has produced results. If you find bugs, missing features or other issues of any kind, please send feedback so we can investigate.

Player feedback is very important to us, please feel free to share any feedback you think of while farming on this terrain.

More editing details and thoughts from Developer Diary PMC Undefined Farms 20km.

Please contact us for feedback, bug reports, etc.

Changelog

See Changelog PMC Undefined Farms 20km for all changes since this terrain was initially created. Known issues list is also available in the changelog page.

License

License: CC BY NC ND, which means you are free to distribute/share the original 7-zip packet but NO commercial use and NO editing, see LICENSE.txt for details.

Required Mods

TrailerParkFarms (TPF) 72x150 and 90x200 vehicle shed packs are used for various farm yards for that authentic American farming look.

Downloads: FS22_72x150ShedPack.zip 4mb fs22-72x150-shed-pack and FS22_90x200ShedPack.zip 5mb fs22-90x200-shed-pack.

Terrain config has no checks if these required mods are present, if you do not start FS22 with these mods active you will not see some building objects, with additional errors in the log.

PMC terrains are error free, as long as player uses required mods.

Download

PMC_Undefined_Farms_20km_v0.1.3.7z 67.5mb farming-simulator.org, mirror: google drive.

For installing please read how to install FS19 mods and how to install PMC terrain mods.