Placeables.xml Farming Simulator 22 - PMC Farming

Basics Of Placeables.XML

2022-02-14T00:41:00Z updated. Game engine v1.2.0.2 used.

See also Farming Simulator 19 placeable objects page.

Use placeables.xml to create objects which appear in New Farmer game-mode owned by the players farm.

placeables.xml:

<placeable mapBoundId="gasStation" filename="data/placeables/mapUS/gasStation/gasStation.xml" position="COORDS" rotation="COORDS" />
<placeable mapBoundId="farmStorageSilo1" filename="data/placeables/meridian/flatBottomBin3608/flatBottomBin3608.xml" position="COORDS" rotation="COORDS" defaultFarmProperty="true" farmId="1" />
<placeable mapBoundId="40x60MachineShed01" filename="$moddir$FS22_PlaceableCBJsheds/40x60shedWht.xml" position="COORDS" rotation="COORDS" />

storeItems.xml:

<storeItem xmlFilename="$data/placeables/mapUS/gasStation/gasStation.xml" />
<storeItem xmlFilename="$data/placeables/meridian/flatBottomBin3608/flatBottomBin3608.xml" />

When you load placeables.xml using $moddir$ from external 3rd party mod, you do not need to set storeItems.xml entry for it as the (properly made) mod already has done it.

Reference for existing giants placecable config file names:

data\placeables\meridian\fertilizerBins1620\fertilizerBins1620.xml
data\placeables\meridian\flatBottomBin3608\flatBottomBin3608.xml
data\placeables\meridian\flatBottomBin3609\flatBottomBin3609.xml
data\placeables\meridian\fuelTank25000L\fuelTank25000L.xml
data\placeables\meridian\liquidFlatBottomTank1630\liquidFlatBottomTank1630.xml
data\placeables\mapUS\farmBuildings\farmBarn\farmBarn02.xml
data\placeables\mapUS\farmBuildings\farmHouse\farmHouse02.xml
data\placeables\mapUS\farmBuildings\farmGarage\farmGarage01.xml
data\placeables\mapUS\farmBuildings\farmShed\farmShed.xml