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GE scripts paint_terrain_by_spline2.lua works with mapDE files:
--[[ gray looking asphalt (not very dark tar colored) --]] local mLayerId = 80 local mLayerIdL = 80 local mLayerIdR = 80 local mSideCount = 4 --[[ dirt gravel brown --]] local mLayerId = 00 local mLayerIdL = 00 local mLayerIdR = 00 local mSideCount = 3
Numbers are: 4 grass, 28 cobblestone kinda, 34 gravel, 56 kinda asfalt very light color, 80 asfalt. note that if your main spline start point is rotated like -90 then the LUA will make oddly very narrow texture paint line, so dont rotate the main spline start.
This one works with mapUS files:
--[[ asphalt --]] local mLayerId = 44 local mLayerIdL = 45 local mLayerIdR = 46 local mSideCount = 4 --[[ dirt / gravel --]] local mLayerId = 08 local mLayerIdL = 08 local mLayerIdR = 08 local mSideCount = 3
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