Help wanted! PMC is looking for serious terrain testers. We cannot fix issues if we don't know they exist, help us test PMC terrains and send feedback. If interested contact us.
2022-05-15T02:58:00Z Updated.
Click the images to open large in a new tab. Since starting to write this page in 2019-02-13 we have been working on our own PMC Terrains and don't have much time to go through new terrains being released and update this page. However on this latest update there has been several terrains added which are worthy of mention. Contact us if you're a terrain developer and would like to have your terrain listed here.
Maps / Terrains listed below are 8.1 kilometer (km) size, which are quite large. See PMC Terrains for several 8.1km and few 16.3km terrains if you like large scale (American) farming.
v1.3 by Dajnet. From modDesc: Pleasant Valley County is a 8.1km multifruit map with many added features including driveable boats, mining and much more!
Includes gigabytes of required mods, has what I've been told (seen in twitch live stream) over 250 crop types, production stuff. This terrain most definitely is factory production fans dream come true.
v1.3 by Parzival. From modDesc: Peasantville 2 Production
This is release is called "8x map" but there are no such thing, this terrain is 8.1 kilometers x 8.1 kilometers in size. I recommend learning to use actual size.
Requires global company mod.
Maps / Terrains listed below are 4 Kilometer (km) size, this is quite small terrain but people in FS17 and earlier games have most often done this sized terrain when they want larger, even in FS19 this seems to be very common size because people have not yet learned to fully utilize latest developments in terrain editing.
v1.0.0.3 by Tinman. From modDesc: The land is fertile and the days are long.
This terrain has a lot of
Error: Blocked area map is wrong size for terrain (1024 x 1024) vs (2048 x 2048)
in the log, FPS drops (due blocked area map errors?).
Terrain doesn't use the whole area, in south there is a large part cut off by water and north has a large mountain range. You could perhaps use that mountain range to plant trees, maybe.
Quite flat terrain and nice square fields. Has some buildings, shop area seems very small. West edge has a huge dam, it looks nice and unique, you don't see that every day when farming.
Farmland for purchase cheapest 74k, so will be good for those start from scratch savegames.
Got my first courseplay and guidance steering mod testing done in Paradise Farms, it has some issues on v1.0.0.3 but I'm sure Tinman will fix them. Overall I like this terrain a lot, one of the most enjoyable 4km terrains so far.
v1.0 by Walter. From modDesc: Fruitland
Terrain edge has fake mountain range which can be seen from any distance, makes you free claustrophobic like you live in a prison with walls. Edge also has forest texture plane blocking movement, just absolutely horrible looking thing.
Career start in new farmer mode does not include other than one tractor + trailer and pickup, what are you supposed to do with these heh. But thats not really a big problem because you can sell these, start doing missions earn money and buy your own.
Terrain heightmap looks completely flat. Trees have various object types and they are randomized in orientation and size/scale like they should (odd that you have to mention it this way, but so many terrains out there just have one type tree copy pasted million times without andy randomization).
Ridiculous looking castles and church or something on the center of the terrain, what is this farm sim or world of warcraft?
Industrial zone and some grain silo was fenced off, felt again like a prison.
Map marker locations are in german, of course.
One town in south west looked somewhat well not so good, however it was fine as-is I rather take not so good looking city with proper streets than some fenced off cramped pixel porno horror.
All fields are square and quite large.
A lot of trees relatively speaking, even though there is no real forest. The trees are quite sparse but they are almost everywhere, around roads you have trees on both sides, which looks okay.
Roads are all made out of either paved with center line or plain concrete and the edges are covered with cobblestones which looks weird.
Overall I like this terrain, its solid there is nothing extremely bad in it and I can definitely see myself doing some large scale big bud harvests there. I will keep this terrain on my 4km terrain list for sure.
2021-01-05 this text was written for v1.0, today there is v2.2 out.
v1.0 by wisnia. From modDesc: Wi?niowo 2019 v1.0. Autor: wisnia | Testy: Mateusz, Kamil, wisnia, Atrix
A lot of vegetation and terrain looks very busy (in a good way) because of it. Meaning you cannot see very far as view distance is blocked with vegetation, looks good, natural. Pine trees seem to be rotation randomized but their scale and type is the same so they are somewhat repeating, not too bad but adding random types and scale would greatly improve the landscape.
Great number of large tall bushes, these cut visibility. After a while walking around the terrain those bushes started to feel... feel like... they were suffocating me, as you really cant see more than few meters among those bushes.
Map view is plain lime green color, heh I mean come on dude it doesnt take much to google some grass or such image which you could pattern fill tool into the background instead of this hideous color.
One gas station is fenced off with a tall fence and the opening part is way too narrow to fit big bud through, heh. Another grain silo is fenced off. Almost every map location seems to be fenced off with a tall fence, some having very narrow gate/openings. Guess this terrain dev loves his fences, huh?
I found one gas station without fence.
Map locations are with some puta language.
Terrain edges are buffered with high mountains (heightmap) and trees, wasting perfectly good space.
Biogas plant location is completely fenced off, there is no way to drive in or out of there, guess the fence loving terrain dev forgot to add opening
2021-01-05 this text was written for v1.0, today there is v1.1 released.
v1.0 by Tinman. From modDesc: Welcome to Honey Dew Farms XL
From Tinman: I'm looking for a few people to help me test out my newest 4km map. It is a fairly huge map so it's hatd fro me to test everything in solo. I have tested all the sell points and the bga. Yes before you download it (it is a flat map). I still have a little work to do to finish it. Mostly cosmetic stuff. Just looking for some advice and pointers as to what you might like to see.
A large square fields (two fields are irregular but still simple 90 degree angle corners). No fences around fields which is great. Huge amount of free space around the fields, not all of them but there is definitely a lot of room to plow your fields larger or use the space for placeables etc.
Port grain elevator buildings at the center has been copy pasted straight out of ravenport as you can immediately recognize the layout.
Shop yard is moderately sized, should be no problem purchasing large equipment.
Roads are gray gravel-ish, I guess they are asfalt but without any center lines etc, they are just painted textures instead of road objects. Nothing wrong with them, actually gives more big bud space to drive.
Lime station marked on the map (havent tested how well it works though). Easily accessible even with larger vehicles. Central gas station map location teleport will get you stuck inside the building.
Southern gas station and grain elevator east locations have water / seagull sounds. Spinnery building and walls makes it look almost like a castle.
Sawmill location by magic has cuttable trees around it when nowhere else in the terrain you find such heh, how odd
Land prices seem a bit high, also one land slot is bugged as its kind of "everything I forgot to assign farmland IDs" land. Not too bad, especially with money cheat no issue.
Terrain edges has magical forest plane, in the distance you see mountains, a huge amount of wasted space on the terrain edges which includes around the fields long before the forest plane. Has large areas for your farm placeables, a lot of freedom to build your farm.
New farmer starter equipment is quite odd, two axial flow 9240s, nice truck trailer, powerful tractor with cultivator and seeder. I would expect starter equipment to be much less expensive and capable. However I always prepare my own savegame with completely fresh start or with money cheat still sell the starter vehicles anyways.
First impressions are that high performance simple terrain. Big Bud suitable. Overall looks pretty OK for a basic 4km terrain.
2021-01-05 this text was written for v1.0, today there is v1.0.0.4 released.
v1.0 by Kastor_Ger-Converting_By_Yazu. From modDesc: Clover Creek is an American style map that is based off farm country where the midwest meets the northeast.
Many errors in the log:
Error: Blocked area map is wrong size for terrain (1024 x 1024) vs (2048 x 2048)
v2.0.3 by ole22143/edited_parzival. From modDesc: A Hugh Modmap with lagre Fields
Terrain is very mountain heavy, has busy looking sea port.
v1.0.0.1 by Ledy. From modDesc: Agrodružstvo Vítkov Open Beta. Map for Extreme Farmers.
From mod author: Map of size 4x4. The map is predominantly hilly to mountainous and is not suitable for lower class machines (they can not handle certain terrain modifications). You will find 16 fields of varying sizes with diverse terrain, a few meadows covered with forest, the need to cut and adjust for hay and grass. There are plenty of trees and land to harvest the wood. On the map there are about 16 purchases and about 4 shopping areas such as horticulture, agri, feed mixer.Where can you buy all fertilizers, seeds, herbicides, lime, cow feed and pork. Most bulk matters have their particles, for example: fertilizer, manure, and no liquid seed. There are two BGAs each loaded with a different capacity and price, the original BGA can handle 150000 liters of buckets and straw, bales and the digestate is 2 million liters. The second is without silage and the 300 pounds can fit into the bung, and the digestate is up to 4 million liters.
The map does not include road traffic, trains or boats and not many roads, but it is more likely to be addressed by the main roads of which are slow and more field roads that have different rises are differently inclined and are connected to the main roads.
While its 4km terrain oddly I dont feel like its large terrain at all, there is no way I could imagine driving a big bud here as here are so much trees and unrealistic mountains. Edges of the terrain are covered with mountains in the distance.
Overall I get the feeling that this terrain dev really loved placing detailed objects, its not british map claustrophobic detailed but there sure are a lot of trees and a big city etc. Fields are quite large so in that sense large scale farming is possible. This is a basic nice looking farmsim "map" even though its not a terrain which I would use in my big bud farming operations.
v1.0 by oliba DecanKane dasAlex. From modDesc: Western Australia.
Huge fields from one edge to the other, no empty space between roads and fields, flat feeling terrain and it just feels really large. You can definitely do some large scale farming.
v1.3.1 by Txzar Mapping and CBJ Midwest Modding. From modDesc: Midwest Horizon. Welcome to Midwest Ohio, where farming history is as deep as the soil is rich. With over 127+ fields there is plenty of mowing and crop growing to do.
Midwest Horizon by Txzar/CBJ was first great American farming terrain released for FS19. For this reason it will remain unforgettable FS19 terrain for many players.
v1.1.0.15 by JS. From modDesc: Flint Hills. This 4km map is based in Fairbanks, IA. Season Ready. Anhydrous Ammonia. Working Grain Dryer. Multi-terrain Angle (32). Increased Density Map Height (Straw Add-on, MaizePlus, and Seasons Compatible).
Requires global company mod.
v1.0 by NoCreekFarms. From modDesc: Medicine Creek's waters flow south to the mighty Missouri River bottoms. The creek drains thousands of acres of farm ground and is home to rolling hills and bottom ground containing rich black dirt. The fields are large and will provide a challenge for those who hope to get rich farming them.
Requires global company mod.
v2.0 by ccs101. From modDesc: This is the Nebraska Lands USA 4km map
Heightmap is completely flat (only creek bed with different elevation). Has very nice product purchase setup for all basic fertilizer, lime, seeds, etc.
Includes a very long (and loud) train which does not loop constantly but passes by every now and then. In the sky you see jet airliner flying which looks pretty cool when you first time see it, so keep your one eye on the sky, farmer.
v2.0 by Dajnet. From modDesc: Pleasant Valley is a 4km multifruit map with many added features including driveable boats, mining and much more!
Requires global company mod.
Maps / Terrains listed below are 2 Kilometer (km) size, same as original games Ravenport and Felsbrunn, meaning... small
v2.0 by Tautvis, Edit By Tomi098. From modDesc: Baldeykino Edit V2 By Tomi098
Some russian theme, not very good but much better than ravenport.
v2.0 by zoltanm. From modDesc: Big Fields BETA
Note! download from modland.net states this is "v4.0" but modDesc.xml shows clearly it is v2.0, so dunno who to believe here, FS19 community at its best
Big fields naming somehow indicates that this would be a large terrain, unfortunately it is not, this is just 2km terrain.
v1.0 by DR Modding. From modDesc: FS19 Rolling Hills BETA V.01. Welcome to the Rolling Hills of the United States Midwest.
v2.0 by Taylor Farms and Daze Farms. From modDesc: Farming Michigan Style
A lot of the trees are just same model without anykind of randomization, looks bad. Some object texturing is quite bad, for example restaurant parking lot asphalt is just pure grayish black, no grime no nothing in it, same for some fuel or similar tanks, looks like they were made out of brand new spotless plastic.
Download link no longer working due developer taking it down.
v1.0.1 by GIANTS Software. From modDesc: Welcome to the Estancia Lapacho!
Welcome to the Estancia Lapacho - completely remastered for Farming Simulator 19! Introduced in the Platinum Edition for FS17, you can now play this South American map featuring over 30 fields in Farming Simulator 19 - enjoy!
Official terrain (mod, heh) by Giants Software.
v2.0 by Dairyland Maps. From modDesc: Richland County V2. This is Richland County, WI. By Dairyland Maps.
From mod author: This is Richland County V2. Located near South West Wisconsin.
This location has high hills and low valleys. This is a good map for smaller farming operations, but still can use larger equipment. It has up to 10 farm possibilities, to which gives the option to do what you like.
Check out Dairyland Maps on facebook for more future maps.
Very nice looking terrain, getting that american feeling out of it. I could really enjoy playing here if it was larger than 2km.
v2.0 by Farmerjon9660. From modDesc: Hardin County, Kentucky
Apparently this author "Farmerjon9660" is a real life farmer in kentucky, he has youtube channel as well youtube.com/user/Farmerjon9660
Trees are copy pasted all without randomization. Huge forests that take a lot of farming field space. Irregular shaped fields, looks like they are made out of google maps or earth satellite image. However no fields registered (field definitions broken or missing). Only one field is registered and its well off, it stands out where it shouldnt be like across forest.
Definitely getting that nice american feeling. Hopefully this terrain will get further tweaks as it has potential for nice american 2km terrain.
v1.0 by DJ. From modDesc: Welcome to Deere Country, USA. The map is based on the North-East part of Waterloo, Iowa.
- Fields are laid out to match the real google location.
- An almost similar replica of the John Deere Waterloo Assembly plant.
- Map is Seasons ready with snow mask and custom Geo inbuilt(with Alfalfa).
- Foliage layers will change colors according to seasons (spring, summer, fall, winter)
- Custom lighting added, orange sunrise and sunset, darker nights, denser clouds.
- Around 40 fields, ranging from medium to large.
- 3 farm areas on the map with the custom cow, hogs and sheep pens.
- Start farm includes cow barn and hog barn with default vehicles.
- There are custom silos for grain and custom harvestor silos for grass/hay/straw/alfalfa in the 2 main farms.
- All farms have water and fuel triggers. I left out the house trigger so players can add their own houses.
- A BGA plant can be found at the south side of the map which includes 2 large underground silage pits.
- 6 sell points including wood, woodchips, cotton, milk, eggs, grains and root crops.
- There is JD Dealership at the center of the map, animal dealer, Farmer Coop for seeds and fertilizer.
- Alfalfa crop added that re-grows multiple times per season can be baled and fed to cows.
- BeanStraw and CornStalk added and can be baled, sold for a good price.
- Added sell point for chaff, for those that don't want to mess with making silage like me.
- Transport missions are included.
- Custom crop textures by "forgotten plants" and custom corn stubble and soybeans in rows from CCS101 and NEFG Modding (Base map from CCS101).
- Multi-Terrain Angle installed, using 32 angles.
- Increased filetypes to support Seasons, StrawHarvest, maize plus mods.
- Custom Traffic speeds ranging from 30mph to 45mph with increased collision triggers.
Help wanted! PMC is looking for serious terrain testers. We cannot fix issues if we don't know they exist, help us test PMC terrains and send feedback. If interested contact us.