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Changelog PMC Texas Rowena 8km

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Changelog for PMC Texas Rowena 8km terrain. See known issues from bottom of this page.

v0.1 Unreleased

2019-05-11:
- texas rowena, click map, pin is inserted, click the bottom center new dialog, copy paste lat/lon coordinates
- texas rowena, global mapper online sources world street map, view -> zoom view -> zoom to spacing -> view spacing selection 10, fits 8km grid with plenty of free space around
- texas rowena, global mapper CTRL-HOME insert coordinates, find the spot
- texas rowena, global mapper switch to UTM projection
- texas rowena, global mapper create 4096 or 8192 user created feature grid
- texas rowena, global mapper open online data -> u.s. data -> united states elevation data (NED) (10m resolution)
- texas rowena, global mapper export heightmap
- texas rowena, global mapper export kmz
- texas rowena, terra incognita map source -> openstreetmap -> zoom level 500km
- texas rowena, terra incognita file -> load waypoints,tracks -> kmz
- texas rowena, terra incognita full screen, zoom into kmz black rectangle (8km is ok with openstreetmap 500m 8m/px but 16km is 1km 16m/px), draw selection rectangle
- texas rowena, terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- texas rowena, terra incognita map source -> esri arcgis, zoom level 17
- texas rowena, terra incognita download oziexplorer map format
- texas rowena, global mapper open -> oziexplorer .map/.jpg satellite imagery
- texas rowena, global mapper file -> export -> export raster/image format -> png -> file type 24-bit rgb, sample spacing 1, export to bounds -> crop to selected area feature(s)
- texas rowena, l3dt file -> import -> heightfield, choose your heightmap.asc
- texas rowena, l3dt CTRL-E -> file format -> PNG -> map_dem.png
- texas rowena, open satellite in gimp, create fields layer and paint fields as some bright color like red
2019-05-12:
- texas rowena, edit _run_generate_terrain_template_from_sample_data.bat for terrain name and run it
- texas rowena, powergrep run FS19_terrain_class_name_i3d_xml.pga
- texas rowena, powergrep run FS19_clean_farmlands_xml_png_vs_grle.pga (heh)
- texas rowena, execute _run_convert_gdm_to_png.bat
- texas rowena, execute _run_convert_grle_to_png.bat
- texas rowena, execute _run_delete_gdm_and_grle.bat
- texas rowena, execute _run_graphicsmagick_FS19_weight_density_to_standard_8km.bat
- texas rowena, open name.i3d in GE, do some basic cleaning up, save and exit
- texas rowena, powergrep run FS19_png_to_gdm_grle.pga
- texas rowena, execute _run_delete_gdm_and_grle_png_equivalents.bat
- texas rowena, copy satellite texture to name/maps/pda_map.png, convert it to dds with _run_imagemagick_png_to_dds.bat OR use gimp and export as DDS
- texas rowena, open global mapper satellite_texture, resize down to 4096, crop to 2048 x 1024 and save as name/map_preview.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- texas rowena, create copy to mods dir robocopy bat file and run it
- texas rowena, try in-game, check error log.txt and if there is errors fix them then loop this until log is error free
- texas rowena, create backup bat, run it the first time
- texas rowena, replace GoogleEarthPlane/back_of_sign_a.pngG with satellite texture, 4096 resolution
- texas rowena, GE file -> import -> GoogleEarthPlane/back_of_sign_a.i3d set scale x and z to 4096 or 8192 depending on terrain size
- texas rowena, align careerstartpoint to players farm or suitable location
- texas rowena, import prefabs/FS19_vehicleShop_prefab and the triggers, also name.xml hotspot coordinates correctly
- texas rowena, https://www.farming-simulator.org/19/map-making-tutorial.php Adding Selling Points
- texas rowena, GE scripts -> fs19 -> map -> create ground collision map, then copy name.i3d.plcColMap.grle to name.i3d.plcMap.grle
- texas rowena, try in-game, check error log.txt and if there is errors fix them then loop this until log is error free
- texas rowena, resize to 4096, background RGB 0,0,0 and red color to RGB 1,0,0 export to cultivator_density.png
- texas rowena, RGB 0,0,0 to RGB 130,0,0 and RGB 1,0,0 to RGB 0,0,0 export to fruit_density.png
- texas rowena, powergrep run FS19_gdm_grle_to_png.pga
- texas rowena, GE load name.i3d and verify that fields are painted without grass in them, save
- texas rowena, import fields_template, create only one field for now
- texas rowena, https://www.farming-simulator.org/19/map-making-tutorial.php Buy Land - Farmlands, paint around the field you just created
- texas rowena, paint info layer farmland around all the fields
- texas rowena, update name_farmlands.xml for the new painted IDs
- texas rowena, once the first field is working, do backups and then create rest of the fields :)
2019-05-15:
- texas rowena, global mapper US NAIP download
2019-05-30:
- texas rowena, global mapper exported openstreetmap painted roads image
- texas rowena, roads painted in gimp
- texas rowena, cultivator_densiy west side tweaked due arcgis vs us naip desync stretching
2019-05-31:
- texas rowena, paint detail texture layer, farms etc locations
- texas rowena, copy SRTM map_dem.png into name/name_dem.png
- texas rowena, align vehicle shop and sale points to the ground
- texas rowena, placed objects buildings, all of them are now placed, in one sitting/day!
- texas rowena, started utility pole spline creation
2019-06-01:
- texas rowena, finished utility pole spline creation
- texas rowena, utility poles placed using the splines
2019-06-10:
- texas rowena, terrain.xml says maps//PMC_, fixed
2019-07-13:
- texas rowena moved temporary copy paste buildings to 0,0,0 coords
- texas rowena utility pole in farm road intersection somewhere in the north
- texas rowena road was wrongly painted in north north-west, adjusted
- texas rowena placed a lot of trees from NW to NE row
2019-07-14:
- texas rowena placed a few of trees only on second row (like four locations only)
2019-11-20:
- texas rowena string sale point replaced with selling point
2020-04-02:
- texas rowena forests object placement
- texas rowena cultivator density field shapes shrunk 4 pixels
- texas rowena field definitions tweaked for new cultivator_density shrinkage
2020-04-03:
- texas rowena F24 short road from buildings to main road is not connected
- texas rowena selling point 2 is unusable against building and under a tree
- texas rowena forests object placement
- texas rowena F97 cultivator_density overlapped road completely
2020-04-07:
- texas rowena forests object placement, looks like almost done now, difficult to find missing trees anymore
2020-04-08:
- texas rowena farmland image painting in gimp and xml tweaking
2020-04-09:
- texas rowena F99 buried trees aligned to ground
2020-04-13:
- texas rowena, mapUS_sounds removed coyotes and frogs etc, still some left heh
- texas rowena building oriented and another placed for location-00
- texas rowena forests object placement
- texas rowena import terrain edge block geometrys (boundaries) so vehicles wont fall of the map
- texas rowena, trees in F117 SW corner by the house are duplicate clones, added random scale
- texas rowena, trees in F148 east side are duplicate clones, added random scale
2020-04-14:
- texas rowena dealership to crappy houses road missing
2020-04-19:
- texas rowena forests object placement
- texas rowena defaultItems/vehicles for new farmer game-mode added
2020-04-21:
- texas rowena F103 farmland painting is too expensive for its size
- texas rowena farmland F106, F108 and F109 must be painted into their own IDs
- texas rowena defaultVehicles.xml unwanted properties removed
- texas rowena defaultVehicles.xml heliantus 5700 changed to diamant header
- texas rowena defaultVehicles.xml dirt and wear reset to zero
- texas rowena web make note about utility poles in the fields
- texas rowena two more roads painted in gimp
- texas rowena fruit_density switched to RGB 66,0,0 grass green small
- texas rowena two road splines created, script raised road 8m width and 0.3m amount
2020-04-22:
- texas rowena few road splines created, didnt elevate yet
2020-04-24:
- texas rowena heightmap smoothed out on elevated road intersections (unnecessary if all roads had elevations?)
- texas rowena vehicleshop changed from mapDE to mapUS
- texas rowena vehicleshop added vehicle selling point
2020-04-25:
- texas rowena forests object placement
2020-04-28:
- texas rowena new vehicle shop and triggers have wrong texture paths
2020-04-29:
- texas rowena F113 should have road coming to it from NW buildings, there is no road, paint it
- texas rowena vehicle shop vehicle sell/customize placeable trigger thing is missing, its not working
- texas rowena vehicle shop purchased vehicles face east, they should face west
- texas rowena vehicle shop icon teleports player inside the building, moved to the yard
2020-04-30:
- texas rowena heightScale and original L3DT exported heightmap added, objects aligned to ground
2020-05-06:
- texas rowena heightmap heightScale PMC Gaming test and video
- texas rowena F99 added several corner pieces, its not perfect but much nicer on those seasons new career savegame ports
- texas rowena selling points aligned to ground
- texas rowena vehicle selling point aligned to ground
2020-05-08:
- texas rowena road splines aligned to ground, new heightScale stuff
- texas rowena road splines created few more, experimented with road elevation
- texas rowena forest barrierwall trees placed on one location as experiment
2020-05-10:
- texas rowena draw splines for roads, asfalt and dirt/gravel
- texas rowena road elevation and ditches using splines and script
- texas rowena, F113 cut the forest treeline for the new road
2020-07-26:
- texas rowena F06 SW has invisibile broom handle on the field. check this residential house just north of it, its the culprit!
- texas rowena F62 south side has a invisibile broom geometry
- texas rowena F16 has small patch of grass and two dark dots, are those trees? because if they are, they are not placed yet.
- texas rowena F145 NE has tree on the field, cultivator_density at least needs to be updated
- texas rowena F133 got two trees on the field like they should be, but cultivator_density is not updated for a hole
- texas rowena F04 has building in the field, its fine if its there in real life but cultivator_density needs to be updated
- texas rowena F28 north east corner has a small field... which has no field definition ;)
- texas rowena F145 NE has utility pole on the field, cultivator_density at least needs to be updated
- texas rowena F68 and F69 has utility poles IN the field, tweak cultivator_density and field definition
2020-07-27:
- texas rowena utility pole holes were plugged in GE, few trees in the field holes in gimp. merged with the one in gimp.
- texas rowena missing farm shack added near new farmer starting location
- texas rowena farm shack on the road neear new farmer starting location moved away
- seasons geo texas rowena created
2020-07-29:
- texas rowena road intersection empty transformgroups added for easier locating them
- texas rowena road intersection elevated bumps smoothed out using small splines set to terrain height
2020-08-06:
- texas rowena careerStartPoint moved to new farmer farm location
- texas rowena new farmer game-mode placeables aligned to ground GE/defaultitems.xml edit
- texas rowena modDesc.xml description edited with author name and website
- texas rowena road elevations smoothed at intersections
- texas rowena F133 tree is offset, re-check the whole island of two trees setup against google/maps
- texas rowena elevated roads need field entrances (not finished, only did two fields in SW)
- texas rowena F68 WNW corner has ocean sounds

v0.2 Private Testing

2020-08-07:
- PMC Texas Rowena 8km private testing commenced on 2020-08-07T12:35:00Z ;)
2020-08-13:
- texas rowena landscape tool grass painting support added
2020-08-15:
- fs19 all terrains modDesc descVersion changed to 51.
2020-08-24:
- texas rowena tree inside a building at F127 middle
- texas rowena utility pole in front of vehicle shed door at F141 W
- texas rowena utility pole in a road by the buildings at F145 NW
- texas rowena trees buried underground slightly at F31 buildings area
- texas rowena MP farm manager defaultVehicles.xml vehicles and pallets are there but placeables are gone
- texas rowena road elevation smoothing missing 6613,3053
- texas rowena road elevation smoothing missing 6602,4092
- texas rowena road elevation smoothing missing 2786,7263
- texas rowena road elevation smoothing missing 667,2391
- texas rowena road elevation smoothing missing 988,2279
- texas rowena road elevation smoothing missing 1009,1975
- texas rowena road elevation smoothing missing 3054,825
- texas rowena road elevation smoothing missing 4239,1019
- texas rowena road elevation smoothing missing 4224,1897
- texas rowena road elevation smoothing missing NW or vehicle shop
- texas rowena F37 SW buildings on a dirt road
- texas rowena PMC_Helpers deleted from testing/release version, its now external PMC_Helpers.i3d
- texas rowena Exclude.For.Release dir added, unused files moved there (so not included in fs19 .zip)
- texas rowena v0.2.1 uploaded for testing

v0.2.2 Private Testing

2020-08-27:
- texas rowena seasonsMask added
- texas rowena tipCol was on everywhere, removed (tipping should be possible to ground now)
- texas rowena road elevations smoothed out at intersections
- texas rowena utility pole was dangerously close to a road, moved away
- texas rowena v0.2.2 uploaded for testing.

v1.2.3 First Public Release

2020-12-16:
- texas rowena precision farming soilmap created
- texas rowena painted bushes to fruit_density in gimp, not complete yet
2020-12-17:
- texas rowena painted bushes to fruit_density in gimp, continued, mostly done
2020-12-28:
- texas rowena new farmer placeable areas grass and bushes removed
- texas rowena new farmer placeable areas dirt light terrain detail texture painted
2020-12-29:
- texas rowena changed version number from v0.2.3 to v1.2.3 due giants testrunner being whiney
- texas rowena ran through testrunner, passed
2020-12-30:
- texas rowena painted some roads in gimp for weight image roughdirt01
- texas rowena few remaining utility pole splines placed
- texas rowena F14 N/NE by the road tree is half sunked into the ground
- texas rowena F29 north central, utility pole within tree
- texas rowena building on cultivator_density F04
- texas rowena driveway missing F06 W
- texas rowena whole terrain NW corner, building on a driveway
- texas rowena building on driveway F37 SE
- texas rowena building ground floor flickers, just south of F125
- texas rowena farm yard driveway missing at F128
- texas rowena building, tree, driveway looks a bit off at F40
- texas rowena shack on road at F118
- texas rowena tree on road at F118
- texas rowena F89 NE (?) corner creeps onto a road
2020-12-31:
- texas rowena vehicle shop has duplicate vehicle sell glowing orb
- texas rowena plugged holes for utility poles in cultivator_density
- texas rowena F123 field definition split up for utility pole holes
- texas rowena F120 field definition split up for utility pole holes
- texas rowena F127 field definition split up for utility pole holes
- texas rowena grass removed from selling point grills
- texas rowena v1.2.3 first public release!

Known Issues

2020-12-31T18:58:00Z Updated.

- asphalt road 3D meshes missing (roads are just terrain detail texture)
- sell points are just unloading/dumping grill on the ground
- F100 NW corner area has some odd painting
- F04 field definition is so close to terrain edge that courseplay cant find it (record outline for it)
- F01 cultivator_density is too detailed for courseplay to work with very wide implements like 20+ meter
- F31 courseplay doesnt work, two headlands 23.2m implement width
- roads elevated and ditches script result needs L3DT careful heightmap smoothing
- F57 SW lake/pond missing
- creek river beds missing

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