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Changelog for PMC Montana Shelby 8km FS19 terrain. See known issues from bottom of this page.
2019-02-03:
- first day of farming simulator 19 terrain editing. unfortunately I did not write changelogs
2019-02-28:
- still FS19 terrain editing, every day, 16hrs a day ...
2019-03-18:
- montana welker farms, added terrain_boundaries
- montana welker farms, vehicle shop clip distance set to 1 million
- montana welker farms, name_sound.* setup added
- montana welker farms weight/density/etc images resized to 4096/8192/2048, collision map regenerated
2019-05-12:
- montana shelby, renamed montana welker farms 8km to montana shelby 8km
- montana shelby, choose location using google/maps terrain view so you can see the fields
- montana shelby, click map, pin is inserted, click the bottom center new dialog, copy paste lat/lon coordinates
- montana shelby, global mapper online sources world street map, view -> zoom view -> zoom to spacing -> view spacing selection 10, fits 8km grid with plenty of free space around
- montana shelby, global mapper CTRL-HOME insert coordinates, find the spot
- montana shelby, global mapper switch to UTM projection
- montana shelby, global mapper create 4096 or 8192 user created feature grid
- montana shelby, global mapper open online data -> u.s. data -> united states elevation data (NED) (10m resolution)
- montana shelby, global mapper export heightmap
- montana shelby, global mapper export kmz
- montana shelby, terra incognita map source -> openstreetmap -> zoom level 500km
- montana shelby, terra incognita file -> load waypoints,tracks -> kmz
- montana shelby, terra incognita full screen, zoom into kmz black rectangle (8km is ok with openstreetmap 250m 4m/px but 16km is 500m 8m/px), draw selection rectangle
- montana shelby, terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- montana shelby, terra incognita map source -> esri arcgis, zoom level 17
- montana shelby, terra incognita download oziexplorer map format
- montana shelby, global mapper open -> oziexplorer .map/.jpg satellite imagery
- montana shelby, global mapper file -> export -> export raster/image format -> png -> file type 24-bit rgb, sample spacing 1, export to bounds -> crop to selected area feature(s)
- montana shelby, l3dt file -> import -> heightfield, choose your heightmap.asc
- montana shelby, l3dt CTRL-E -> file format -> PNG -> map_dem.png
- montana shelby, edit _run_generate_terrain_template_from_sample_data.bat for terrain name and run it
- montana shelby, powergrep run FS19_terrain_class_name_i3d_xml.pga
- montana shelby, powergrep run FS19_gdm_grle_to_png.pga
- montana shelby, execute _run_convert_gdm_to_png.bat
- montana shelby, execute _run_convert_grle_to_png.bat
- montana shelby, execute _run_delete_gdm_and_grle.bat
- montana shelby, execute _run_graphicsmagick_FS19_weight_density_to_standard_8km.bat
- montana shelby, open name.i3d in GE, do some basic cleaning up, save and exit
- montana shelby, powergrep run FS19_png_to_gdm_grle.pga
- montana shelby, execute _run_delete_gdm_and_grle_png_equivalents.bat
- montana shelby, gimp open satellite texture, resize to 4096 res, export to name/maps/pda_map.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- montana shelby, gimp export satellite texture as GoogleEarthPlane/back_of_sign_a.png
- montana shelby, gimp satellite texture resize it down to 2048, crop to 2048 x 1024 and save as name/map_preview.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- montana shelby, create copy to mods dir robocopy bat file and run it
- montana shelby, create backup bat, run it the first time
- montana shelby, GE file -> import -> GoogleEarthPlane/back_of_sign_a.i3d set scale x and z to 4096 or 8192 depending on terrain size
- montana shelby, align careerstartpoint to players farm or suitable location
- montana shelby, import prefabs/FS19_vehicleShop_prefab and the triggers, also name.xml hotspot coordinates correctly
- montana shelby, https://www.farming-simulator.org/19/terrain-selling-points.php
- montana shelby, GE scripts -> fs19 -> map -> create ground collision map, then copy name.i3d.plcColMap.grle to name.i3d.plcMap.grle
2019-06-08:
- montana shelby, STARTED gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
2019-06-09:
- montana shelby, gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
- montana shelby, gimp paint roads over satellite texture, 4 pixel to 8 pixel width depending on the type of road
- montana shelby, roads RGB 255,0,0 and background transparent gimp exported to satellite_texture_roads.png
- montana shelby, _run_graphicsmagick_create_cultivator_density.bat
- montana shelby, _run_graphicsmagick_create_roads_roughdirt01.bat
- montana shelby, _run_graphicsmagick_create_fruit_density.bat
- montana shelby, gimp paint _farmland image https://www.farming-simulator.org/19/terrain-farmland-painting-gimp.php export to satellite_texture_farmland.png
- montana shelby, _run_graphicsmagick_create_farmland.bat
- montana shelby, powergrep run FS19_gdm_grle_to_png.pga
- montana shelby, GE load name.i3d and verify that fields are painted without grass in them, save
- montana shelby, import fields_template, create only one field for now
- montana shelby, once the first field is working, do backups and then create rest of the fields
2019-11-20:
- montana shelby string sale point replaced with selling point
2020-08-23:
- montana shelby gimp buildings red coverage xcf image created
2020-08-25:
- montana shelby gimp trees red coverage xcf image created
- montana shelby moddesc description added farming-simulator link
- montana shelby created Exclude.For.Release dir and moved unused dirs there
- montana shelby copy heightmap_L3DT.png into name/name_dem.png
- montana shelby heightScale 72.10 added
- montana shelby align vehicle shop and selling points to the ground
- montana shelby import terrain edge block geometrys (boundaries) so vehicles wont fall of the map Objects.for.terrains\terrain_boundaries\
- montana shelby gimp paint farms etc locations over satellite texture, just a few roads, yards in SW
- montana shelby place building objects, created crude welkers yard using giants and cbj buildings
- montana shelby place building objects
2020-08-28:
- montana shelby place utility poles
- montana shelby place trees
- montana shelby punched holes for utility poles in cultivator_density image
2020-09-05:
- montana shelby tipcol reset to allow tipping everywhere
- montana shelby three errors in farmland image fixed
- montana shelby two new farmland areas added to cover fields more accurately
- montana shelby seasonsMask added
2021-01-12:
- Montana Shelby 8km defaultItems.xml $moddir$ changed to $mapdir$
2021-02-02:
- montana shelby Location-30 is not a hole in cultivator_density
- montana shelby cultivator_density holes bunched for few object locations
- montana shelby terrain.i3d field numbers added (just a editing convenience)
- montana shelby F149 cultivator_density needs to be holed for a building
- montana shelby F61 NW building doesnt exactly fit into cultivator_density hole
- montana shelby F87 has one odd grass spot in NW corner area
- montana shelby utility poles do not fit cultivator_density holes, F91 is actually missing cultivator_density holes!
- montana shelby F109 field definition edited for utility poles
- montana shelby F109 utility poles moved to their holes (giggity)
- montana shelby F108 utility poles moved to their holes (giggity)
- montana shelby F107 utility poles moved to their holes (giggity)
- montana shelby F150 utility poles moved to their holes (giggity)
- montana shelby F126 utility poles moved to their holes (giggity)
- montana shelby F77 SW re-check that dirt roads are painted properly in gimp, they were, cultivator_density was not hehe
- montana shelby F117 NE starting narrow road is painted too narrow, its undrivable width
- montana shelby utility pole placement wrong by welker farm yard
2021-02-03:
- montana shelby dealership mapview icon throws you inside the 3d model
- montana shelby dealership vehicle customize/repair/sell trigger missing
2021-02-05:
- montana shelby farmland ID added for new farmer game-mode
- montana shelby new farmer GE objects moved to placeables
- montana shelby map_preview.dds has unnecessary mipmaps
- montana shelby pda_map.dds has unnecessary mipmaps
- montana shelby moddesc descversion changed to 53
- montana shelby moddesc version changed to v1.1
- montana shelby CDATA added to moddesc description
2021-02-13:
- montana shelby placeables appear now in all game-modes but can be sold
2021-02-14:
- montana shelby farmland image is buggy, new farmer owns two lands when its supposed to own only one (welkers yard)
- montana shelby farmland image bin site separated to its own id and added to default farm property
- montana shelby F150 added few corner pieces
- montana shelby selling point 1 name changed to SP1
- montana shelby selling points accept now all crops and bunch of animal products
2021-02-15:
- montana shelby utility poles got wires added to them
2021-02-24:
- montana shelby residential building placeables are all the same name
- montana shelby residential building placeables daily upkeep removed
- montana shelby animal dealer added
- montana shelby sell point 1 moved next to a building
- montana shelby grass removed from sell point 2 and 3
- montana shelby sell point 5 and 6 deleted, no suitable places come to mind
- montana shelby sell point 4 moved to 5th coordinates
- montana shelby fuel station added to new farmer game-mode welkers yard
2021-02-25:
- montana shelby field definitions corner pieces added, some might still need a bit work but overall they rock now
2021-02-26:
- montana shelby gimp painted few farmland IDs
- montana shelby field definitions corner pieces added, its now finished, well at least I'm not going to bother with them more
2021-02-27:
- montana shelby sell point names changed to something unique
- montana shelby sell point now accepts every filltype found in map_filltypes.xml
- montana shelby placeable farm houses no longer be available in store/garage to buy
2021-02-28:
- montana shelby new farmer game-mode defaultVehicles.xml created including use of big bud 450 and big brute mods
- montana shelby defaultItems.xml farms 2 through 4 created, works in MP (at least 2 is)
- montana shelby players farm house with a sleep trigger added
2021-03-01:
- montana shelby farmlands areas painted in GIMP, all 127 of them
- montana shelby added custom _fruitTypes.xml, ai plants only barley, canola, oats and wheat now
2021-03-09:
- montana shelby cbj buildings clip distances tweaked for inner walls and rafters
- montana shelby cbj buildings set as placeables under farmid 0, doors are working
- montana shelby outside terrain dds texture mipmaps added
2021-03-09:
- prepared internal testing release packet, I guess
2021-04-26:
- montana shelby F48 map marker was not shown, fixed
- montana shelby F49 map marker moved just a bit SW
- montana shelby water tank added to SW location
- montana shelby three cell phone towers added to SW location
2021-04-27:
- montana shelby water tank texture path wrong, textures missing
2021-05-16:
- montana shelby precision farming soil map image added
2021-05-17:
- montana shelby seasons geo created
- montana shelby increase farmland image channels to 255
- montana shelby farmland image painted in gimp for few smaller areas
2021-05-25:
- montana shelby giants modhub mod welker workshop added as required mod
2021-05-28:
- montana shelby v1.2 first public release!
2021-05-28T20:35:00Z Updated.
- outside terrain missing
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