Changelog PMC Iowa Garden City 8km Farming Simulator 19 Terrain

Changelog for PMC Iowa Garden City 8km FS19 terrain. See known issues from bottom of this page. Also check out Dev Diary PMC Iowa Garden City 8km.

v0.1 Unreleased

2019-02-03:
- first day of farming simulator 19 terrain editing. unfortunately I did not write changelogs Smiley :(
2019-02-28:
- still FS19 terrain editing, every day, 16hrs a day ...
2019-03-18:
- iowa garden city, added terrain_boundaries
- iowa garden city, vehicle shop clip distance set to 1 million
- iowa garden city, name_sound.* setup added
2019-03-19:
- iowa garden city, weight/density image resizing to larger
- iowa garden city, generated collision map
2019-03-22:
- iowa garden city, paint detail texture layer, farms etc locations
2019-03-23:
- iowa garden city, farm 1 players SP farm created in GE, transferred to defaultItems.xml
- iowa garden city, farm 1 cleaned grass from the building areas
2019-03-25:
- iowa garden city, bale sale point added
- iowa garden city, moddesc storeitems is broken (no $moddir$ or $mapddir$ allowed), fixed
2019-03-26:
- iowa garden city, AI planted crops limited to corn and soybeans
2019-03-27:
- iowa garden city, farms 2 through 4 done with GE objects transferred to placeables
- iowa garden city, main city done with mapus exported buildings
- iowa garden city, railroad grain silo placed with few vehicle sheds
2019-03-28:
- iowa garden city, more ge hardcoded buildings added
2019-03-29:
- iowa garden city, more ge hardcoded buildings added, quite few actually done now
2019-03-30:
- iowa garden city, more ge hardcoded buildings added
2019-03-31:
- iowa garden city, finished ge hardcoded buildings placement, all the basic areas are now done! 52 GE hardcoded areas and 5 player farms as placeables Smiley :D
2019-04-03:
- iowa garden city tried to paint forest ground in gimp but it didnt appear in ge, hmm
2019-04-04:
- iowa garden city, changed so that placeables show up in new farmer mode but not in farm manager/start from scratch
- iowa garden city, added trees to the town and elsewhere, not all trees done yet but the biggest thickness parts
2019-04-06:
- iowa garden city, F104 in the NE corner has E side really close to terrain edge
- iowa garden city, sale point 3 location dirt road grass is not removed from the south end of this small road
- iowa garden city, sale points 1-3 removed 90 degree rotation
- iowa garden city, added three more sale points, 4-6
- iowa garden city, vehicle shop clipdistance increased from 250 to 800
- iowa garden city, grass removed under farm id 2-4 placeables
- iowa garden city, F11 south end was crooked, heh fixed but dunno why bother
- iowa garden city, farmsilolarge has unloading pipe untextured mesh visible
- iowa garden city, F29 farmland info layer not painted properly, land not owned when harvesting
2019-04-07:
- iowa garden city, farm id 1 players farm cbj sheds changed to white color
- iowa garden city, F36 NW edge comes pretty much on a road
2019-04-08:
- iowa garden city, sale point 1 renamed to Prairie Land Cooperative
- iowa garden city, train system added
- iowa garden city, train system custom grain car with 143k liter capacity added
2019-04-15:
- iowa garden city, railroad grain station shifted slightly to west so train fits under it better
- iowa garden city, grass cleaned off from train tracks
- iowa garden city, placed more trees around the farms mostly
- iowa garden city, train added twice more grain cars (still no grain loading points along the tracks)
2019-04-17:
- iran hormuz roads.shp combined features from 8102 to 4947
- iowa garden city, placed utility poles to perhaps 30-40% of the terrain
2019-05-03:
- iowa garden city, cultivator_density painting in gimp, just like 30 or so fields around F45

v0.2 Terrain Re-Design Project 2019

2019-05-14:
- iowa garden city, global mapper online sources world street map, view -> zoom view -> zoom to spacing -> view spacing selection 10, fits 8km grid with plenty of free space around
- iowa garden city, global mapper CTRL-HOME insert coordinates, find the spot
- iowa garden city, global mapper switch to UTM projection
- iowa garden city, global mapper create 4096 or 8192 user created feature grid
- iowa garden city, global mapper open online data -> u.s. data -> united states elevation data (NED) (10m resolution)
- iowa garden city, global mapper export heightmap
- iowa garden city, global mapper export kmz
- iowa garden city, terra incognita map source -> openstreetmap -> zoom level 500km
- iowa garden city, terra incognita file -> load waypoints,tracks -> kmz
- iowa garden city, terra incognita full screen, zoom into kmz black rectangle (8km is ok with openstreetmap 250m 4m/px but 16km is 500m 8m/px), draw selection rectangle
- iowa garden city, terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- iowa garden city, terra incognita map source -> esri arcgis, zoom level 17
- iowa garden city, l3dt file -> import -> heightfield, choose your heightmap.asc
- iowa garden city, l3dt CTRL-E -> file format -> PNG -> map_dem.png
- iowa garden city, terra incognita download oziexplorer map format
- iowa garden city, global mapper open -> oziexplorer .map/.jpg satellite imagery
- iowa garden city, global mapper file -> export -> export raster/image format -> png -> file type 24-bit rgb, sample spacing 1, export to bounds -> crop to selected area feature(s)
- iowa garden city, edit _run_generate_terrain_template_from_sample_data.bat for terrain name and run it
- iowa garden city, powergrep run FS19_terrain_class_name_i3d_xml.pga
- iowa garden city, powergrep run FS19_gdm_grle_to_png.pga
- iowa garden city, execute _run_convert_gdm_to_png.bat
- iowa garden city, execute _run_convert_grle_to_png.bat
- iowa garden city, execute _run_delete_gdm_and_grle.bat
- iowa garden city, execute _run_graphicsmagick_FS19_weight_density_to_standard_8km.bat
- iowa garden city, open name.i3d in GE, do some basic cleaning up, save and exit
- iowa garden city, powergrep run FS19_png_to_gdm_grle.pga
- iowa garden city, execute _run_delete_gdm_and_grle_png_equivalents.bat
- iowa garden city, gimp open satellite texture, resize to 4096 res, export to name/maps/pda_map.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- iowa garden city, gimp export satellite texture as GoogleEarthPlane/back_of_sign_a.png
- iowa garden city, gimp satellite texture resize it down to 2048, crop to 2048 x 1024 and save as name/map_preview.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- iowa garden city, create copy to mods dir robocopy bat file and run it
- iowa garden city, create backup bat, run it the first time
- iowa garden city, GE file -> import -> GoogleEarthPlane/back_of_sign_a.i3d set scale x and z to 4096 or 8192 depending on terrain size
- iowa garden city, align careerstartpoint to players farm or suitable location
- iowa garden city, import prefabs/FS19_vehicleShop_prefab and the triggers, also name.xml hotspot coordinates correctly
- iowa garden city, https://www.farming-simulator.org/19/terrain-sale-points.php
- iowa garden city, GE scripts -> fs19 -> map -> create ground collision map, then copy name.i3d.plcColMap.grle to name.i3d.plcMap.grle
- iowa garden city, global mapper US NAIP download
2019-06-17:
- iowa garden city, gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
- iowa garden city, gimp paint roads over satellite texture, 4 pixel to 8 pixel width depending on the type of road
- iowa garden city, roads RGB 255,0,0 and background transparent gimp exported to satellite_texture_roads.png
- iowa garden city, gimp paint _farmland image https://www.farming-simulator.org/19/terrain-farmland-painting-gimp.php export to satellite_texture_farmland.png
- iowa garden city, _run_graphicsmagick_create_cultivator_density.bat
- iowa garden city, _run_graphicsmagick_create_roads_roughdirt01.bat
- iowa garden city, _run_graphicsmagick_create_fruit_density.bat
- iowa garden city, _run_graphicsmagick_create_farmland.bat
- iowa garden city, powergrep run FS19_gdm_grle_to_png.pga
- iowa garden city, GE load name.i3d and verify that fields are painted without grass in them, save
- iowa garden city, import fields_template, create only one field for now
- iowa garden city, once the first field is working, do backups and then create rest of the fields Smiley :)
2019-11-20:
- iowa garden city string sale point replaced with selling point

v? 2020

2020-05-06:
- iowa garden city heightmap heightScale PMC Gaming test and video
2020-08-23:
- iowa garden city gimp buildings red coverage xcf image created
- iowa garden city gimp trees red coverage xcf image created
2020-08-29:
- iowa garden city utility pole design doc started to create
2020-08-30:
- iowa garden city utility pole design doc finished
2020-09-05:
- iowa garden city Exclude.For.Release directory created and unused dirs/files moved there
- iowa garden city PMC_Helpers updated and exported to its own dir
- iowa garden city mapDE vehicle shop model replaced with mapUS one
- iowa garden city wind turbine objects placed
- iowa garden city buildings object placement started, today finished 54 locations
2020-09-06:
- iowa garden city buildings object placement finished, 98 locations
- iowa garden city utility pole objects placement is done
2020-09-08:
- iowa garden city first trees placed around buildings
2020-09-10:
- iowa garden city more trees placed around buildings
2020-09-11:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-14:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-15:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-16:
- iowa garden city more trees placed around buildings (few, was lazy)
2020-09-24:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-12-29:
- iowa garden city ran through testrunner, passed

2021 v1.1.3 Internal Testing

2021-01-12:
- iowa garden city defaultItems.xml $moddir$ changed to $mapdir$
2021-02-22:
- iowa garden city re-created utility pole line with wires and placed from PMC_Helpers to Utility_Poles transformgroup
- iowa garden city re-created utility pole line with wires leaving from city towards players farm
- iowa garden city re-created utility pole line with wires leaving from city towards east
- iowa garden city re-created utility pole line with wires on two other locations
- iowa garden city v0.1 F188 NW utility pole on the road
2021-04-27:
- iowa garden city vegetation object placement continues
2021-04-28:
- iowa garden city vegetation object placement continues
2021-04-29:
- iowa garden city vegetation object placement continues
2021-04-30:
- iowa garden city vegetation object placement continues
2021-05-01:
- iowa garden city vegetation object placement continues
2021-05-02:
- iowa garden city vegetation object placement continues
2021-05-03:
- iowa garden city vegetation object placement continues
2021-05-04:
- iowa garden city vegetation object placement continues
2021-05-05:
- iowa garden city vegetation object placement continues
2021-05-06:
- iowa garden city vegetation object placement continues
2021-05-07:
- iowa garden city vegetation object placement continues
2021-05-08:
- iowa garden city vegetation object placement continues
2021-05-09:
- iowa garden city vegetation object placement FINISHED! Smiley :)
2021-05-17:
- iowa garden city seasons geo created
2021-05-18:
- iowa garden city farmland image channels increased to 255
- iowa garden city farmland image painted in gimp for 255 ID channels
- iowa garden city utility pole had scale 0,0,0
- iowa garden city two trees on a road
- iowa garden city utility pole wires added, except on few manually placed lines
- iowa garden city v1.1.3 internal testing version released Smiley :)

v1.1.4 Internal Testing

2021-05-21:
- iowa garden city sell points aligned to ground
- iowa garden city v1.1.4 internal testing version released

v1.1.5 Internal Testing

2021-05-22:
- seasons geo iowa garden city starting temperatures tweaked
2021-05-27:
- iowa garden city asphalt road from center of city to NW created
- iowa garden city remaining asphalt roads created
2021-05-29:
- iowa garden city started gimp painting dirt/gravel farm yard driveway roads
2021-05-30:
- iowa garden city finished gimp painting dirt/gravel farm yard driveway roads
- iowa garden city gimp painting roads touched up intersections
- iowa garden city gimp painting roads added wind turbine paths
- iowa garden city v1.1.5 sent to internal testers

v1.1.6 Internal Testing

2021-06-01:
- iowa garden city tipcol painted black, can tip everywhere
- iowa garden city v1.1.6 uploaded to internal testing

v1.1.7 Internal Testing

2021-06-02:
- iowa garden city player farms 1 transferred from GE to defaultItems.xml
- iowa garden city asphalt road elevations smoothed out by dealership and intersections
2021-06-04:
- iowa garden city vehicle shop start/end coordinates adjusted
- iowa garden city vehicle shop hotspot teleports you inside the building geometry
- iowa garden city painted landscaping grass does not grow (it should grow)
- iowa garden city seagull sounds just W of town
- iowa garden city F258 utility poles on field and no cultivator_density holes (but not field definitions yet)
- iowa garden city players farm cbj shed on a field, west side
- iowa garden city F38 NW cultivator_density has grass strip in it
- iowa garden city utility poles with scale 0.75 on NE of players farm
- iowa garden city created two buildings by F15 which I missed doing previously
- iowa garden city two selling points renamed to custom names
- iowa garden city four selling points renamed to "SP1", "SP2" etc style
- iowa garden city selling points now accept ALL crops and products
- iowa garden city F258 utility poles on field and no field definition holes
- iowa garden city F230 in SE area is so near east edge that its ID wont show up in a mapview
- iowa garden city F66 in NW area is so near east edge that its ID wont show up in a mapview
- iowa garden city F179 in W area is so near east edge that its ID wont show up in a mapview
- iowa garden city F275 in SW corner is so near east edge that its ID wont show up in a mapview
- iowa garden city vehicle shop does not have repair trigger
- iowa garden city dealership first start/end coords are too close to building, farm king auger ends up inside it Smiley ;)
- iowa garden city dealership start/end points need to face AWAY from the building
- iowa garden city player farm 1 bin silos disabled temporarily
2021-06-05:
- iowa garden city v1.1.7 uploaded to internal testing

v1.1.8 Coming Soon for Internal Testing

2021-06-12:
- seasons geo iowa garden city increased winter clouds, rain chance and amount of rain
2021-06-13:
- iowa garden city tipcol painted RGB 0,0,0 black, tipping allowed. for sure this time heh
- iowa garden city seasons mask added
2021-06-15:
- iowa garden city tipcol fixed, real proper this time Smiley :)
2021-06-18:
- iowa garden city modDesc storeItems is properly set (using placeables works)
- iowa garden city animal dealer functionality with decorations
- iowa garden city new farmer game-mode vehicles created
- iowa garden city grass cleared off from farm 1 placeable buildings
- iowa garden city edge block invisible geometry so vehicles wont fall off
- iowa garden city transferred Location-06 farm yard buildings to player farm
2021-06-19:
- iowa garden city transferred Location-09 into player farms.
- iowa garden city transferred Location-10 into player farms.
- iowa garden city transferred Location-13 into player farms.
- iowa garden city transferred Location-19 into player farms.
- iowa garden city transferred Location-20 into player farms.
- iowa garden city transferred Location-24 into player farms.
- iowa garden city transferred Location-25 into player farms.
- iowa garden city transferred Location-26 into player farms.
2021-06-20:
- iowa garden city defaultItems.xml SiloExtensionPlaceable has wrong className
- iowa garden city new farmer vehicles kuhn sprayer switched to bredal k105 with 6m spreader discs

Known Issues

2021-06-20T16:19:00Z Updated.

- too many to list Smiley ;)