Changelog PMC Grande Gardens 16km Farming Simulator 19 Terrain

Changelog for PMC Grande Gardens 16km FS19 terrain. See known issues from bottom of this page. Also check out Dev Diary PMC Grande Gardens 16km.

Most version numbers are missing, sorry about that.

FS17

2018 July, prior to 2018-07-09
- terrain project started for fs17, working title "MyMap_16km" or something like that

FS19 Port

2019-02-03:
- first day of farming simulator 19 terrain editing. unfortunately I did not write changelogs Smiley :(
2019-02-28:
- still FS19 terrain editing, every day, 16hrs a day ...

2019

2019-06-19:
- mymap_16km fields.xcf created, cultivator_density image cleaned up of the few streaks
- MyMap_16km create design doc image for gimp
2019-06-20:
- MyMap_16km decide on a new name PMC Grande Gardens 16km
- grande gardens, map_preview missing
- grande gardens, paint PDA image in gimp
- grande gardens, gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
- grande gardens, roads RGB 255,0,0 and background transparent gimp exported to satellite_texture_roads.png
- grande gardens, gimp paint _farmland image https://www.farming-simulator.org/19/terrain-farmland-painting-gimp.php export to satellite_texture_farmland.png
- grande gardens, _run_graphicsmagick_create_cultivator_density.bat
- grande gardens, _run_graphicsmagick_create_roads_roughdirt01.bat
- grande gardens, _run_graphicsmagick_create_fruit_density.bat
- grande gardens, _run_graphicsmagick_create_farmland.bat
- grande gardens, new map_preview and pda_map images installed
- grande gardens, heightmap needs to be replaced with proper rolling hills version
- grande gardens, paint roads in gimp
- grande gardens, add grass
- grande gardens, field 7 and 11 map indicator is on right side, it needs to be centered
2019-06-21:
- grande gardens, no special sale points, bale, straw, grass, etc
- grande gardens, add more sale points, fill it to the brim hehe, total of ten now, all accepting all products
- fs19 farmland image graphicsmagick convert to grle type field ID 25 bug fixed, finally
- grande gardens, sale points removed from fields and in general reorganized
- grande gardens, went through all field map indicators and centered them properly
- grande gardens, grass removed from sale point grills
2019-06-22:
- grande gardens, painted more small fields to cultivator_density image, for start from zero careers
- grande gardens, paint railroads in gimp design doc
- grande gardens, paint farms in gimp design doc
- grande gardens, paint sale points in gimp design doc
2019-06-23:
- grande gardens, field definitions created for the 83 through 98 new small starter fields
- grande gardens, pda_map image updated with the new small fields
- grande gardens, more roads painted to design doc
- grande gardens, new roads (in narrower width) and interstate exported to _weight images
2019-06-24:
- grande gardens, road spline created for interstate
2019-06-27:
- grande gardens, placed dozen or so windturbines on highest points of the terrain
- grande gardens, sale point 1 oriented 90 degrees, grass removed underneath
- grande gardens, sale point 2 lowed tiny bit, grass removed underneath
- grande gardens, sale point 3-6, 9, 10 grass removed underneath
- grande gardens, sale point 7 moved off the road, lowed tiny bit, grass removed underneath
- grande gardens, sale point 8 moved off the road, rotated 90 degrees, grass removed underneath
- grande gardens, road near sale point 7 had a bad curve due railroad design, straightened it out
- grande gardens, intersection below F32 is offset, aligned it straight
- grande gardens, PDA is not updated with the new roads
- grande gardens, trainSystemNW created with custom grain wagon of 143k liters capacity
2019-06-28:
- grande gardens, trainSystemNE created
- grande gardens, trainSystemSW created
- grande gardens, trainSystemSE created
- grande gardens, trainSystemEdgeLoop created
2019-06-29:
- grande gardens, dirt road going north west of F40 needs to be removed, just use interstate
2019-08-18:
- grande gardens trainSystemNE spline underground and floating fixed
- grande gardens trainSystem added locomotive max speed 120kph
- grande gardens trainSystem added grainWagon with 143k liters capacity
- grande gardens trainSystemNE added 20 grain cars
- grande gardens train spline needs gray ground texture painted under the track mesh
- created lua script to elevate train tracks heightmap just right
2019-08-19:
- grande gardens train railroad silo 1 created
- grande gardens train railroad silo 2 created
- grande gardens train railroad silo 3 created
- grande gardens train railroad silo 4 created
- grande gardens train railroad silo 5 created
2019-08-20:
- grande gardens train railroad silo 6 created
- grande gardens train railroad silo 7 created
- grande gardens train railroad silo 8 created
- grande gardens train railroad silo 9 created
- grande gardens train railroad silo 10 created
- grande gardens train railroad silo 11 created
- grande gardens train railroad silo 12 created
2019-08-22:
- grande gardens mapUS sounds are still in place, can hear ocean in west side of F01
2019-11-20:
- grande gardens string sale point replaced with selling point
- grande gardens seasons mask added
- grande gardens NW railroad cuts through TWO fields (just one, but ok), fixed
- grande gardens SW railroad cuts through a field, fixed
- grande gardens SW railroad added unloading point for railroad silo 1 center hub
- grande gardens NW railroad adjusted railroad silo 1, 3 and 4 (I think) for unloading
- grande gardens NE railroad adjusted railroad silos for unloading
- grande gardens player farms 1-4 created (cbj buildings) on defaultItems.xml so MP compatible
- grande gardens AI cosmetic farms 5-31 created (cbj buildings)
- grande gardens utility poles added to road sides
2019-11-21:
- grande gardens forest trees added, on several places where start from zero savegame is currently focused
- grande gardens bushes gimp painted around the fields all over the start fromzero savegame areas
- grande gardens farmlands IDs painted in gimp for nice and detailed small cheap lands around small or few fields
- grande gardens F03 and 89-92 farmland area splitted up to smaller lands
- grande gardens trainsystem increased the amount of grain wagon cars to 40 cars
- grande gardens train depot capacity increased to 50 million
- grande gardens railroad silos unloading speed should be increased just a little, changed to fillLitersPerSecond="4000"
- grande gardens F04 field definition minor tweak, cant see anything wrong with it but courseplay still bugs, hope it works now
- grande gardens F28 field definition does not fit the cultivator_density image in the east end, tweaked
- grande gardens F25 east and south west edges field definition is not lining up with cultivator density, tweaked
- grande gardens selling point 6 moved slightly to north and now its on railroad
- grande gardens trainSystemSE added to selling point 4
- grande gardens trainSystemSW added to selling point 4
- grande gardens selling point 7 moved to west and now its on trainSystemSE
- grande gardens selling point 8 moved to north and now its on trainSystemNW
- grande gardens selling point 9 moved to east and now its on trainSystemNW
- grande gardens selling point 10 moved and now its on trainSystemNE
- grande gardens selling point 11 created to trainSystemNE
- grande gardens selling point 12 created to trainSystemSW

2020

2020-04-17:
- grande gardens forests object placement
- grande gardens 16km terrain boundaries imported
- grande gardens cultivator_density field corners rounded to 30 pixel smoothness
- grande gardens cultivator_density field uneven edges fixed
- grande gardens field definitions tweaked to match new cultivator_density image
- grande gardens utility poles placed to southern E-W road
2020-04-18:
- grande gardens, field corners not smooth on F03 (near dealership) and F33, F47 the inner corner
2020-06-05:
- grande gardens vegetation placed around farm yards
- grande gardens highway elevated and one road south of F39
2020-08-12:
- grande gardens object placement, PMC Gaming computer twitch streaming
2020-08-13:
- grande gardens object placement, PMC Gaming computer twitch streaming
2020-08-14:
- grande gardens v0.1.3 dog is barking about middle to SW in F02, STILL
2020-08-24:
- grande gardens Warning (performance): Texture PMC_Grande_Gardens_16km/map_preview.png raw format.
2020-08-25:
- grande gardens unused directories moved to Excluded.For.Release dir
- grande gardens vehicle shop changed to mapUS one
2020-12-29:
- grande gardens ran through testrunner, passed

v1.1.10 Internal Testing 2021

2021-01-12:
- Grande Gardens 16km defaultItems.xml $moddir$ changed to $mapdir$
2021-02-19:
- grande gardens dealership map icon teleports you inside the building
- grande gardens animal dealer trigger and 3d cosmetic building added
- grande gardens heightmap highway elevations smoothed out (it was not finished)
2021-02-20:
- grande gardens all utility pole lines fixed along new roads, now with pole wires too
- grande gardens high voltage power tower wires added
- grande gardens high voltage power tower field definition holes missing
2021-02-27:
- grande gardens train camera zoom out level increased a lot, can see full 20 car train in view now
2021-04-27:
- grande gardens renamed all 12 selling point names to SP1, SP2 etc style
- grande gardens renamed all 12 railroad silo names to RS1, RS2 etc style
- grande gardens added R to selling point name which is on railroad
- grande gardens AI will plant now only; canola, corn, oats, soybeans and wheat

Terrain Re-Design Project 2021

2021-07-11:
- grande gardens re-design project started, gimp xcf image editing
- grande gardens player farms switched from farmId="1" to 0, can be bought with land lot now
- grande gardens created players farm 7 from GE Farm_11
- grande gardens created players farm 32, GE Farm_32
- grande gardens created players farm 30, GE Farm_30
- grande gardens created players farm ... dunno ;), GE Farm_06_hoho
- grande gardens created players farm 14, GE Farm_14
- grande gardens created players farm 15, GE Farm_15
- grande gardens created players farm 16, GE Farm_16
- grande gardens created players farm 17, GE Farm_17
- grande gardens created players farm 26, GE Farm_26
- grande gardens created players farm 22, GE Farm_22
- grande gardens created players farm 24, GE Farm_24
- grande gardens created players farm 25, GE Farm_25
2021-07-12:
- grande gardens re-design project continues, gimp xcf image editing
- grande gardens created players farm 27, GE Farm_27
- grande gardens created farm yard F39 SE area
- grande gardens created farm yard F46 NW corner
- grande gardens created two farm yards F50 N edge
- grande gardens created two farm yards F40 S edge
- grande gardens created two farm yards to roughly north side of F30
- grande gardens created farm yard F15 SE
2021-07-15:
- grande gardens created field definitions for new re-design fields
2021-07-24:
- grande gardens v1.1.10 internal release
2021-07-25:
- grande gardens v1.1.10 field 3 is STILL square corners
- grande gardens v1.1.10 two narrow fields missing field definitions between F15 and F89
- grande gardens painted dirt/gravel road F24 N
- grande gardens F25 enlarged S
- grande gardens F27 enlarged N
- grande gardens F33 enlarged N and W
- grande gardens F38 enlarged N and W
- grande gardens F40 enlarged N and W
- grande gardens F09 enlarged
- grande gardens F49 enlarged S and W
- grande gardens F50 enlarged S and W
- grande gardens F51 enlarged N, W and E
- grande gardens F52 enlarged E, S and W
- grande gardens F54 enlarged
- grande gardens F78 enlarged
- grande gardens F08 enlarged
- grande gardens F79 enlarged E, S and W
- grande gardens v1.1.10 _weight images S side has odd asphalt area
- grande gardens enlarge for borth F243 and F247 to close odd gap between them
- grande gardens created farm_53 to F248 N side
- grande gardens F60 enlarged E, S and W
- grande gardens created maple/volume treeline F07 S side
- grande gardens F07 enlarged N, E and W
- grande gardens created farm_54 to F06 W side
- grande gardens created farm_55 to F06 W side
- grande gardens created farm_56 to F06 W side
- grande gardens F30 enlarged S and W
- grande gardens created spruce treeline F06 N side
- grande gardens created new field in F03 S-SE side
- grande gardens created two new fields just west from F01 and F02
- grande gardens created Farm_57 and Farm_58 right next to F01 and F02
- grande gardens F02 enlarged S
- grande gardens created maple/volume treeline F55 N side
- grande gardens created four new fields surrounding F73
- grande gardens created farm_59 to F76 S side
- grande gardens enlarged F76 S both sides of farm_59
- grande gardens created farm_60 to F76 SW corner
- grande gardens enlarged F80 W
- grande gardens enlarged F93 E
- grande gardens enlarged F94 E
- grande gardens enlarged F81 W
- grande gardens field definitions 254-259 created
- grande gardens pda image doesnt match whats in terrain, export design doc thingy
- grande gardens F40 railroad tracks too close to the field
2021-07-26:
- grande gardens railroad tracks are not in grass cleaning fruit_density image
- grande gardens F30 NE railroad track touches cultivator_density
- grande gardens F181 NE corner overlaps farm yard
- grande gardens F177 E edge overlaps farm yard
- grande gardens F215 SW corner overlaps farm yard trees
- grande gardens F96 SW corner overlaps radio mast
- grande gardens F238 trees on field
- grande gardens F93 NE corner farm yard clips dirt road
- grande gardens SE corner road access is very bad, add dirt roads for all fields
- grande gardens asphalt and dirt roads do not connect, they have nasty gap
- grande gardens asphalt road 3d mesh at F38 SE needs to be removed, its offset and incomplete
- grande gardens dirt road by F26 E side clips with forest, bring road curve to more east
- grande gardens F30 E side asphalt road almost clips with trees, thin some trees out
- grande gardens dirt road between F06 and F07 is ... empty, add few very small group of trees here and there
- grande gardens F61 and F62 N side created farm yards 61 and 62
- grande gardens F06 W side farm yards are missing dirt road
2021-12-19:
- grande gardens re-design gimp design doc work
2021-12-25:
- grande gardens re-design gimp design doc work
2021-12-26:
- grande gardens re-design gimp design doc work
2021-12-27:
- grande gardens re-design gimp design doc work
2021-12-29:
- grande gardens re-design gimp design doc work
- grande gardens railroad terrain detail textures have grass on them
- grande gardens F157 trees on the field (terrain posit; south central)
- grande gardens dealership has no yard
- grande gardens dealership has no road access
- grande gardens asphalt road north from dealership is hideously narrow, its a like a horse track
- grande gardens asphalt road south from dealership is hideously narrow
- grande gardens F06 W edge players farms (defaultItems.xml) needs to be removed
- grande gardens F56 needs to be streched down south to the road
- grande gardens F22 SE corner utility poles come EXTREMELY close to the field
- grande gardens F23 W player farm has no road access
- grande gardens F26 E trees on road
- grande gardens F30 NE/N utility poles on field
- grande gardens F31 N is not tight
- grande gardens F33 W utility poles on field
- grande gardens F37 E utility poles on field, especially on SE corner area
- grande gardens F37 NE utility pole on field, field must be retracted quite a bit, its too narrow corner overall
- grande gardens F40 utility poles on field SW and SE corners
- grande gardens F40 W edge overlaps railroad track texture
- grande gardens F47 N utility pole on field
- grande gardens F49 E side has not been resized
- grande gardens F53 N edge utility poles are almost on the field (in NW corner they are)
- grande gardens F79 NW CBJ building on a road
- grande gardens F79 NW trees on a road
- grande gardens F86 N utility poles come uncomfortably close
- grande gardens F95 trees on field
- grande gardens F98 farm buildings on field
- grande gardens F98 farm has no road access
- grande gardens F98 south end could be dragged much further out, plenty of space even for multiple vehicles there
- grande gardens F100 W utility poles on field
- grande gardens F101 N utility poles on field
- grande gardens F132 and F133 farm yard is middle of the road

v1.1.14 Internal Testing 2022

2022-01-01:
- grande gardens several forest ground textures are missing tree objects
2022-01-02:
- grande gardens re-design field definitions unfinished
- grande gardens F15 tree line E of field has to be moved to the new forest ground texture
- grande gardens F15 has grass spot, missed spot in cultivator_density
- grande gardens F106 W player farm has building on road
- grande gardens F23 W player farm has building on road
- grande gardens F113 NW utility poles on field
- grande gardens re-design pda missing
- grande gardens v1.1.14 internal testing release

v1.2 First Official Release

2022-05-30:
- grande gardens moddesc.xml changed version to 1.2
- grande gardens v1.2 has been released!

Known Issues

2022-05-30T18:53:00Z Updated.

- animal placeables missing
- asphalt road 3d meshes missing
- farm bin silo placeables missing
- farm house placeables missing
- new farmer vehicles missing
- railroad tracks 3d meshes missing